Querytech Academy Querytech Academy Academy

Story Coders

Gives characters a voice, triggers events, builds a choose-your-path adventure

Term 1: Character Worlds

Two characters, wait, dialogue, continuity across pages.

"Building faster, more accurate typing through real practice drills."

Included Modules
Keyboard Fluency — Concept Introduction
Keyboard Fluency — Guided Practice
Keyboard Fluency — Skill Application
Keyboard Fluency — Hands-on Activity

"Growing vocabulary and spelling through typed word games."

Included Modules
Word Power — Concept Introduction
Word Power — Guided Practice
Word Power — Skill Application
Word Power — Hands-on Activity

"Typing complete sentences with correct spacing, capitals, and punctuation."

Included Modules
Sentence Flow — Concept Introduction
Sentence Flow — Guided Practice
Sentence Flow — Skill Application
Sentence Flow — Hands-on Activity

"Using layers, shapes, and color tools to create more detailed digital art."

Included Modules
Advanced Drawing — Concept Introduction
Advanced Drawing — Guided Practice
Advanced Drawing — Skill Application
Advanced Drawing — Hands-on Activity

"Creating repeating and symmetric patterns using digital tools."

Included Modules
Pattern Design — Concept Introduction
Pattern Design — Guided Practice
Pattern Design — Skill Application
Pattern Design — Hands-on Activity

"Reviewing and improving a piece of digital work using real editing tools."

Included Modules
Edit & Revise — Concept Introduction
Edit & Revise — Guided Practice
Edit & Revise — Skill Application
Edit & Revise — Hands-on Activity

"Organizing and naming saved files so they're easy to find later."

Included Modules
Portfolio Management — Concept Introduction
Portfolio Management — Guided Practice
Portfolio Management — Skill Application
Portfolio Management — Hands-on Activity

"Combining typing and drawing skills into a single digital project."

Included Modules
Combined Creation — Concept Introduction
Combined Creation — Guided Practice
Combined Creation — Skill Application
Combined Creation — Hands-on Activity

"Finding and fixing mistakes in typed text and digital drawings."

Included Modules
Debug & Testing — Concept Introduction
Debug & Testing — Guided Practice
Debug & Testing — Skill Application
Debug & Testing — Hands-on Activity

"Designing a real digital greeting card combining art and a written message."

Included Modules
Greeting Card Project — Concept Introduction
Greeting Card Project — Guided Practice
Greeting Card Project — Skill Application
Greeting Card Project — Hands-on Activity

"Reviewing and improving the greeting card project before sharing it."

Included Modules
Project Refinement — Concept Introduction
Project Refinement — Guided Practice
Project Refinement — Skill Application
Project Refinement — Hands-on Activity

"Presenting the finished greeting card and celebrating the term's growth."

Included Modules
Showcase — Concept Introduction
Showcase — Guided Practice
Showcase — Skill Application
Showcase — Hands-on Activity

Term 2: Tap, Bump, Message

Tap, on-bump, one envelope message, optional tap-to-choose page.

"Building a scene with more than one character on screen at once."

Included Modules
Multi-Character Worlds — Concept Introduction
Multi-Character Worlds — Guided Practice
Multi-Character Worlds — Skill Application
Multi-Character Worlds — Hands-on Activity

"Making two characters act together, one after or alongside the other."

Included Modules
Coordinated Action — Concept Introduction
Coordinated Action — Guided Practice
Coordinated Action — Skill Application
Coordinated Action — Hands-on Activity

"Making characters speak to each other in a back-and-forth conversation."

Included Modules
Character Dialogue — Concept Introduction
Character Dialogue — Guided Practice
Character Dialogue — Skill Application
Character Dialogue — Hands-on Activity

"Moving a story between different backgrounds or scenes."

Included Modules
Scene Transitions — Concept Introduction
Scene Transitions — Guided Practice
Scene Transitions — Skill Application
Scene Transitions — Hands-on Activity

"Making something happen when a character is tapped or bumps into another."

Included Modules
Event Triggers — Concept Introduction
Event Triggers — Guided Practice
Event Triggers — Skill Application
Event Triggers — Hands-on Activity

"Adding sound effects that play when an event happens."

Included Modules
Sound Design — Concept Introduction
Sound Design — Guided Practice
Sound Design — Skill Application
Sound Design — Hands-on Activity

"Creating objects on screen that respond when tapped or clicked."

Included Modules
Interactive Elements — Concept Introduction
Interactive Elements — Guided Practice
Interactive Elements — Skill Application
Interactive Elements — Hands-on Activity

"Finding and fixing why an event or interaction isn't working as expected."

Included Modules
Debug & Testing — Concept Introduction
Debug & Testing — Guided Practice
Debug & Testing — Skill Application
Debug & Testing — Hands-on Activity

"Planning a story with multiple characters, dialogue, and events."

Included Modules
Story Planning — Concept Introduction
Story Planning — Guided Practice
Story Planning — Skill Application
Story Planning — Hands-on Activity

"Turning a story plan into a real, working interactive project."

Included Modules
Story Production — Concept Introduction
Story Production — Guided Practice
Story Production — Skill Application
Story Production — Hands-on Activity

"Testing and improving the finished story project."

Included Modules
Project Refinement — Concept Introduction
Project Refinement — Guided Practice
Project Refinement — Skill Application
Project Refinement — Hands-on Activity

"Presenting the finished multi-character story to an audience."

Included Modules
Showcase — Concept Introduction
Showcase — Guided Practice
Showcase — Skill Application
Showcase — Hands-on Activity

Term 3: Interactive Adventures

Floor robot (or human-robot + grid): plan, run, debug facing and turns.

"Building a project that responds to what the user does."

Included Modules
User Interaction — Concept Introduction
User Interaction — Guided Practice
User Interaction — Skill Application
User Interaction — Hands-on Activity

"Making an action happen in response to a sound, clap, or button press."

Included Modules
Sound Triggers — Concept Introduction
Sound Triggers — Guided Practice
Sound Triggers — Skill Application
Sound Triggers — Hands-on Activity

"Introducing simple "if this, then that" choices into a story."

Included Modules
Simple Choices — Concept Introduction
Simple Choices — Guided Practice
Simple Choices — Skill Application
Simple Choices — Hands-on Activity

"Combining triggers, choices, and characters into one interactive scene."

Included Modules
Interactive Scenes — Concept Introduction
Interactive Scenes — Guided Practice
Interactive Scenes — Skill Application
Interactive Scenes — Hands-on Activity

"Merging storytelling with real interactive elements."

Included Modules
Story + Interaction — Concept Introduction
Story + Interaction — Guided Practice
Story + Interaction — Skill Application
Story + Interaction — Hands-on Activity

"Mapping how different choices lead to different story outcomes."

Included Modules
Choice Flow Logic — Concept Introduction
Choice Flow Logic — Guided Practice
Choice Flow Logic — Skill Application
Choice Flow Logic — Hands-on Activity

"Designing part of an interactive adventure together with a partner."

Included Modules
Collaborative Design — Concept Introduction
Collaborative Design — Guided Practice
Collaborative Design — Skill Application
Collaborative Design — Hands-on Activity

"Testing an interactive adventure to find and fix problems."

Included Modules
Debug & Testing — Concept Introduction
Debug & Testing — Guided Practice
Debug & Testing — Skill Application
Debug & Testing — Hands-on Activity

"Planning a complete interactive adventure with choices and triggers."

Included Modules
Adventure Planning — Concept Introduction
Adventure Planning — Guided Practice
Adventure Planning — Skill Application
Adventure Planning — Hands-on Activity

"Turning an adventure plan into a real, playable interactive project."

Included Modules
Adventure Building — Concept Introduction
Adventure Building — Guided Practice
Adventure Building — Skill Application
Adventure Building — Hands-on Activity

"Playtesting and improving the finished adventure."

Included Modules
Project Refinement — Concept Introduction
Project Refinement — Guided Practice
Project Refinement — Skill Application
Project Refinement — Hands-on Activity

"Presenting the finished interactive adventure and celebrating the year's growth."

Included Modules
Showcase — Concept Introduction
Showcase — Guided Practice
Showcase — Skill Application
Showcase — Hands-on Activity

Ready to Start?

This program is part of the Foundation Pathway Pathway. You'll pick your starting cohort for Story Coders — the first program in the pathway — on the next step.

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