Story Coders
Gives characters a voice, triggers events, builds a choose-your-path adventure
Term 1: Character Worlds
Two characters, wait, dialogue, continuity across pages.
"Building faster, more accurate typing through real practice drills."
Included Modules
"Growing vocabulary and spelling through typed word games."
Included Modules
"Typing complete sentences with correct spacing, capitals, and punctuation."
Included Modules
"Using layers, shapes, and color tools to create more detailed digital art."
Included Modules
"Creating repeating and symmetric patterns using digital tools."
Included Modules
"Reviewing and improving a piece of digital work using real editing tools."
Included Modules
"Organizing and naming saved files so they're easy to find later."
Included Modules
"Combining typing and drawing skills into a single digital project."
Included Modules
"Finding and fixing mistakes in typed text and digital drawings."
Included Modules
"Designing a real digital greeting card combining art and a written message."
Included Modules
"Reviewing and improving the greeting card project before sharing it."
Included Modules
"Presenting the finished greeting card and celebrating the term's growth."
Included Modules
Term 2: Tap, Bump, Message
Tap, on-bump, one envelope message, optional tap-to-choose page.
"Building a scene with more than one character on screen at once."
Included Modules
"Making two characters act together, one after or alongside the other."
Included Modules
"Making characters speak to each other in a back-and-forth conversation."
Included Modules
"Moving a story between different backgrounds or scenes."
Included Modules
"Making something happen when a character is tapped or bumps into another."
Included Modules
"Adding sound effects that play when an event happens."
Included Modules
"Creating objects on screen that respond when tapped or clicked."
Included Modules
"Finding and fixing why an event or interaction isn't working as expected."
Included Modules
"Planning a story with multiple characters, dialogue, and events."
Included Modules
"Turning a story plan into a real, working interactive project."
Included Modules
"Testing and improving the finished story project."
Included Modules
"Presenting the finished multi-character story to an audience."
Included Modules
Term 3: Interactive Adventures
Floor robot (or human-robot + grid): plan, run, debug facing and turns.
"Building a project that responds to what the user does."
Included Modules
"Making an action happen in response to a sound, clap, or button press."
Included Modules
"Introducing simple "if this, then that" choices into a story."
Included Modules
"Combining triggers, choices, and characters into one interactive scene."
Included Modules
"Merging storytelling with real interactive elements."
Included Modules
"Mapping how different choices lead to different story outcomes."
Included Modules
"Designing part of an interactive adventure together with a partner."
Included Modules
"Testing an interactive adventure to find and fix problems."
Included Modules
"Planning a complete interactive adventure with choices and triggers."
Included Modules
"Turning an adventure plan into a real, playable interactive project."
Included Modules
"Playtesting and improving the finished adventure."
Included Modules
"Presenting the finished interactive adventure and celebrating the year's growth."
Included Modules
Ready to Start?
This program is part of the Foundation Pathway Pathway. You'll pick your starting cohort for Story Coders — the first program in the pathway — on the next step.
Reserve Your Spot