Querytech Academy Querytech Academy Academy

Game Builders

Codes in a real game engine, designs a complete playable game

Term 1: Digital Citizenship

Same Y2 ideas rebuilt in Scratch. Motion, looks, two sprites. Safety huddles, not a safety term. No broadcasts.

"Exploring what it means to be part of the wider digital world, online and off."

Included Modules
Digital World — Concept Introduction
Digital World — Guided Practice
Digital World — Skill Application
Digital World — Hands-on Activity

"Understanding what makes a password strong and why it matters."

Included Modules
Password Power — Concept Introduction
Password Power — Guided Practice
Password Power — Skill Application
Password Power — Hands-on Activity

"Learning how to search online safely and evaluate what you find."

Included Modules
Safe Searching — Concept Introduction
Safe Searching — Guided Practice
Safe Searching — Skill Application
Safe Searching — Hands-on Activity

"Understanding healthy boundaries with people you interact with online."

Included Modules
Online Relationships — Concept Introduction
Online Relationships — Guided Practice
Online Relationships — Skill Application
Online Relationships — Hands-on Activity

"Recognizing cyberbullying and knowing how to respond to it."

Included Modules
Cyberbullying Awareness — Concept Introduction
Cyberbullying Awareness — Guided Practice
Cyberbullying Awareness — Skill Application
Cyberbullying Awareness — Hands-on Activity

"Practicing respectful, clear communication in digital spaces."

Included Modules
Respectful Communication — Concept Introduction
Respectful Communication — Guided Practice
Respectful Communication — Skill Application
Respectful Communication — Hands-on Activity

"Understanding what personal information should stay private online."

Included Modules
Privacy Protection — Concept Introduction
Privacy Protection — Guided Practice
Privacy Protection — Skill Application
Privacy Protection — Hands-on Activity

"Exploring different ways people communicate digitally and when to use each."

Included Modules
Digital Communication Tools — Concept Introduction
Digital Communication Tools — Guided Practice
Digital Communication Tools — Skill Application
Digital Communication Tools — Hands-on Activity

"Reviewing digital-safety decisions and correcting mistakes."

Included Modules
Debug & Testing — Concept Introduction
Debug & Testing — Guided Practice
Debug & Testing — Skill Application
Debug & Testing — Hands-on Activity

"Creating a real digital-safety campaign to teach others what you've learned."

Included Modules
Safety Campaign — Concept Introduction
Safety Campaign — Guided Practice
Safety Campaign — Skill Application
Safety Campaign — Hands-on Activity

"Reviewing and improving your safety campaign before sharing it."

Included Modules
Project Refinement — Concept Introduction
Project Refinement — Guided Practice
Project Refinement — Skill Application
Project Refinement — Hands-on Activity

"Presenting your safety campaign and celebrating the term's learning."

Included Modules
Showcase — Concept Introduction
Showcase — Guided Practice
Showcase — Skill Application
Showcase — Hands-on Activity

Term 2: Make a Game

One genre (maze or catch): arrow keys, forever, if touching, a win.

"A guided tour of a block-based game engine's sprites, backdrops, and code blocks."

Included Modules
Game Engine Interface — Concept Introduction
Game Engine Interface — Guided Practice
Game Engine Interface — Skill Application
Game Engine Interface — Hands-on Activity

"Programming a sprite's movement using motion blocks."

Included Modules
Motion Mastery — Concept Introduction
Motion Mastery — Guided Practice
Motion Mastery — Skill Application
Motion Mastery — Hands-on Activity

"Changing a sprite's appearance and adding sound to bring it to life."

Included Modules
Looks & Sound — Concept Introduction
Looks & Sound — Guided Practice
Looks & Sound — Skill Application
Looks & Sound — Hands-on Activity

"Making a sprite respond to key presses, clicks, and other events."

Included Modules
Event Handling — Concept Introduction
Event Handling — Guided Practice
Event Handling — Skill Application
Event Handling — Hands-on Activity

"Designing and switching between backdrops to build different scenes."

Included Modules
Backdrop Design — Concept Introduction
Backdrop Design — Guided Practice
Backdrop Design — Skill Application
Backdrop Design — Hands-on Activity

"Using costume changes and timing to create smooth animation."

Included Modules
Animation Techniques — Concept Introduction
Animation Techniques — Guided Practice
Animation Techniques — Skill Application
Animation Techniques — Hands-on Activity

"Keeping code blocks organized and easy to read as a project grows."

Included Modules
Script Organization — Concept Introduction
Script Organization — Guided Practice
Script Organization — Skill Application
Script Organization — Hands-on Activity

"Finding and fixing why a sprite isn't behaving as expected."

Included Modules
Debug & Testing — Concept Introduction
Debug & Testing — Guided Practice
Debug & Testing — Skill Application
Debug & Testing — Hands-on Activity

"Planning a short animated scene before building it."

Included Modules
Animation Planning — Concept Introduction
Animation Planning — Guided Practice
Animation Planning — Skill Application
Animation Planning — Hands-on Activity

"Turning an animation plan into a real, working project."

Included Modules
Animation Production — Concept Introduction
Animation Production — Guided Practice
Animation Production — Skill Application
Animation Production — Hands-on Activity

"Testing and improving the finished animation project."

Included Modules
Project Refinement — Concept Introduction
Project Refinement — Guided Practice
Project Refinement — Skill Application
Project Refinement — Hands-on Activity

"Presenting the finished animation and celebrating the term's growth."

Included Modules
Showcase — Concept Introduction
Showcase — Guided Practice
Showcase — Skill Application
Showcase — Hands-on Activity

Term 3: Complete Game Design

mBlock live: forward, turn, square, LED/buzzer, a designed path. No line-follow yet.

"Programming responsive player controls for a game character."

Included Modules
Game Controls — Concept Introduction
Game Controls — Guided Practice
Game Controls — Skill Application
Game Controls — Hands-on Activity

"Adding obstacles for the player to avoid or interact with."

Included Modules
Obstacles — Concept Introduction
Obstacles — Guided Practice
Obstacles — Skill Application
Obstacles — Hands-on Activity

"Programming what happens when two objects touch in a game."

Included Modules
Collision Detection — Concept Introduction
Collision Detection — Guided Practice
Collision Detection — Skill Application
Collision Detection — Hands-on Activity

"Building a scoring system that tracks player progress."

Included Modules
Score Systems — Concept Introduction
Score Systems — Guided Practice
Score Systems — Skill Application
Score Systems — Hands-on Activity

"Adding visual and sound feedback so the game feels responsive."

Included Modules
Game Feedback — Concept Introduction
Game Feedback — Guided Practice
Game Feedback — Skill Application
Game Feedback — Hands-on Activity

"Designing a maze-style level layout for a game."

Included Modules
Maze Design — Concept Introduction
Maze Design — Guided Practice
Maze Design — Skill Application
Maze Design — Hands-on Activity

"Combining controls, obstacles, and scoring into one core game mechanic."

Included Modules
Game Mechanics — Concept Introduction
Game Mechanics — Guided Practice
Game Mechanics — Skill Application
Game Mechanics — Hands-on Activity

"Testing a full game to find and fix problems before release."

Included Modules
Debug & Testing — Concept Introduction
Debug & Testing — Guided Practice
Debug & Testing — Skill Application
Debug & Testing — Hands-on Activity

"Planning a complete playable game with controls, obstacles, and scoring."

Included Modules
Game Planning — Concept Introduction
Game Planning — Guided Practice
Game Planning — Skill Application
Game Planning — Hands-on Activity

"Turning a game plan into a real, playable game."

Included Modules
Game Production — Concept Introduction
Game Production — Guided Practice
Game Production — Skill Application
Game Production — Hands-on Activity

"Playtesting and improving the finished game."

Included Modules
Project Refinement — Concept Introduction
Project Refinement — Guided Practice
Project Refinement — Skill Application
Project Refinement — Hands-on Activity

"Presenting the finished playable game and celebrating the year's growth."

Included Modules
Showcase — Concept Introduction
Showcase — Guided Practice
Showcase — Skill Application
Showcase — Hands-on Activity

Ready to Start?

This program is part of the Foundation Pathway Pathway. You'll pick your starting cohort for Game Builders — the first program in the pathway — on the next step.

Reserve Your Spot