Game Builders
Codes in a real game engine, designs a complete playable game
Term 1: Digital Citizenship
Same Y2 ideas rebuilt in Scratch. Motion, looks, two sprites. Safety huddles, not a safety term. No broadcasts.
"Exploring what it means to be part of the wider digital world, online and off."
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"Understanding what makes a password strong and why it matters."
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"Learning how to search online safely and evaluate what you find."
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"Understanding healthy boundaries with people you interact with online."
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"Recognizing cyberbullying and knowing how to respond to it."
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"Practicing respectful, clear communication in digital spaces."
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"Understanding what personal information should stay private online."
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"Exploring different ways people communicate digitally and when to use each."
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"Reviewing digital-safety decisions and correcting mistakes."
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"Creating a real digital-safety campaign to teach others what you've learned."
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"Reviewing and improving your safety campaign before sharing it."
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"Presenting your safety campaign and celebrating the term's learning."
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Term 2: Make a Game
One genre (maze or catch): arrow keys, forever, if touching, a win.
"A guided tour of a block-based game engine's sprites, backdrops, and code blocks."
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"Programming a sprite's movement using motion blocks."
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"Changing a sprite's appearance and adding sound to bring it to life."
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"Making a sprite respond to key presses, clicks, and other events."
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"Designing and switching between backdrops to build different scenes."
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"Using costume changes and timing to create smooth animation."
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"Keeping code blocks organized and easy to read as a project grows."
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"Finding and fixing why a sprite isn't behaving as expected."
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"Planning a short animated scene before building it."
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"Turning an animation plan into a real, working project."
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"Testing and improving the finished animation project."
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"Presenting the finished animation and celebrating the term's growth."
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Term 3: Complete Game Design
mBlock live: forward, turn, square, LED/buzzer, a designed path. No line-follow yet.
"Programming responsive player controls for a game character."
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"Adding obstacles for the player to avoid or interact with."
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"Programming what happens when two objects touch in a game."
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"Building a scoring system that tracks player progress."
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"Adding visual and sound feedback so the game feels responsive."
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"Designing a maze-style level layout for a game."
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"Combining controls, obstacles, and scoring into one core game mechanic."
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"Testing a full game to find and fix problems before release."
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"Planning a complete playable game with controls, obstacles, and scoring."
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"Turning a game plan into a real, playable game."
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"Playtesting and improving the finished game."
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"Presenting the finished playable game and celebrating the year's growth."
Included Modules
Ready to Start?
This program is part of the Foundation Pathway Pathway. You'll pick your starting cohort for Game Builders — the first program in the pathway — on the next step.
Reserve Your Spot