Querytech Academy Querytech Academy Academy
Part of the Creative & Interactive Technologies Architect Pathway

Creative & Interactive Technologies Professional (Foundation Certificate)

Real foundational capability across game design, 3D asset creation, animation, narrative design, and creative coding.

About 135 hours of real coursework

Enroll in this Pathway
The Credential

Creative & Interactive Technologies Professional (Foundation Certificate)

Finishing every course is not what earns this credential. You earn it by demonstrating all 9 required competencies through real, assessed evidence, then bringing them together in the Project below — reviewed end to end, not graded on attendance.

Game Development and Interactive Technologies

  • Game Design Fundamentals
  • Game Development & Engine Implementation
  • Creative Coding & Generative Systems
  • Real-Time Rendering & Technical Art

Professional & Solution Architecture

  • Identify the Underlying Problem
  • Elicit Functional Requirements

Creative Media, Animation and Digital Content

  • 3D Modeling & Asset Creation
  • Interactive Storytelling & Narrative Design
  • Character & Environment Animation

Course Sequence

"What actually makes a game work: core loops and player motivation, designing rules/mechanics/balance deliberately, and prototyping and playtesting a simple game to see if it holds up."

Included Modules
Core Game Loops & Player Motivation
Designing Rules, Mechanics & Balance
Prototyping & Playtesting a Simple Game
Balancing Systems with Real Game Math

"Moving from design to a real, playable build: engine architecture and scene structure, scripting actual game logic and player interaction, and shipping a working prototype."

Included Modules
Game Engine Architecture & Scene Structure
Scripting Game Logic & Player Interaction
Building & Shipping a Playable Prototype
Engine-Specific Workflows (Unity or Unreal Engine)

"Modeling fundamentals for assets that need to run in real time (not film-quality render budgets), UV unwrapping and texture preparation, and genuinely optimizing an asset for interactive use."

Included Modules
Modeling Fundamentals for Real-Time Assets
UV Unwrapping & Texture Preparation
Asset Optimization for Interactive Use
Industry Polygon Budget & LOD Standards

"Storytelling that responds to the audience: branching narrative and real player agency, world-building for interactive media specifically, and writing/structuring dialogue that supports interaction."

Included Modules
Branching Narrative & Player Agency
World-Building for Interactive Media
Writing & Structuring Interactive Dialogue
Dialogue & Branching Tools (Twine, Ink, or Equivalent)

"Using code as a genuine creative medium: generative art and procedural systems fundamentals, real-time visual/audio-reactive coding, and building one real interactive creative-coding piece."

Included Modules
Generative Art & Procedural Systems Fundamentals
Real-Time Visual & Audio-Reactive Coding
Building an Interactive Creative-Coding Piece
Creative Coding Frameworks (TouchDesigner, Processing, or Equivalent)

"Prepare and export 3D assets for real-time engines with LODs, baked lighting, and performance budgets."

Included Modules
Level of Detail (LOD) Generation
Lightmap Baking for Real-Time
PBR for Real-Time Engines
Export Pipelines (FBX/glTF)
Performance Budgeting

"Build deformation-ready rigs with skeletons, weight painting, and constraints for animation."

Included Modules
Skeleton Construction
Skinning & Weight Painting
Inverse Kinematics (IK) Setup
Constraints & Drivers
Control Rig Design

Skills Gained

  • Shipping a real playable game
  • Creating original 3D assets and animation

Professional Competencies

  • • Game Design Fundamentals
  • • Game Development & Engine Implementation
  • • 3D Modeling & Asset Creation
  • • Interactive Storytelling & Narrative Design
  • • Creative Coding & Generative Systems
  • • Real-Time Rendering & Technical Art
  • • Character & Environment Animation

Industry Tools

Unity or Godot Blender Git & GitHub
The Project

Foundation Project

A real, small interactive project demonstrating foundational capabilities -- problem framing, game design fundamentals, and one applied creative-technical skill.

  1. 1

    Execute

    A short problem statement and a simple playable/interactive prototype

Ready to Start?

This program is part of the Creative & Interactive Technologies Architect — Emergence Pathway. You'll pick your starting cohort for Creative & Interactive Technologies Professional (Foundation Certificate) — the first program in the pathway — on the next step.

Reserve Your Spot